Single Player Warhammer 40K Lockdown Challenge – Win Dice
Single Player Warhammer 40K - take on a Baneblade! Maybe win some dice?!
With myself and most of the world in lockdown, I asked on Facebook for some inspiration, one such suggestion from Manuel Coll was for Single Player Warhammer 40K. This may also feed into Plague Gardening’s suggestion too which was regarding “thoughts on what you think the weak spots of the super heavy-based armies are”. So let us take a look at some (untested) Single Player Warhammer 40K and super heavies.
Never miss an article? Subscribe!
Single Player Warhammer 40K – The Aim
My original idea for this, and so was Manuel’s I think, was to have a set of rules that other units could follow for you to right against. They would kind of act like NPCs or zombies to some extent – blindly carrying out the rules that are given to them. While this may work, I think it would be hard to get right and make into a scenario that is of interest. With lots of testing and re-resting then maybe you could optimise it into a challenging experience that can’t be easily gamed.
Instead, I have gone for a much simpler approach.
This Single Player Warhammer 40K experience will pit you against a single Baneblade – your job is to destroy it and not get wiped it in the process
Simple! There are some loose rules to follow, however…
The Baneblade is equipped with the following;
- Baneblade Cannon
- Demolisher Cannon
- Hull Mounted Twin Heavy Bolter
- 4 Sponsons each with a Lascannon and a Twin Heavy Bolter
- A Heavy Stubber
- A Hunter-Killer Missle
- The Baneblade has the Hull-Down Deployment Tank Ace ability – it gains the benefit of cover until the first time it moves
Your challenge is to destroy the Baneblade as quickly as possible using the most creative list possible with no superheavies of your own and using the fewest points possible.
I suggest you start off at something like 1,250 points as this will give you an idea of how things play out. From there you could try reducing the list down by 250 points at a time.
Don’t have a Baneblade model? Use a box or some with decent sized model/object. I will be using The Nameless Storm!
You must deploy all your units at least 24″ from the Baneblade, but not more than 48″ from the Baneblade.
The Baneblade has the first turn.
- The Baneblade will remain stationary in the centre of the battlefield
- Fire each weapon one at a time, resolving all effects before choosing the next target and resolving those attacks
- A target for the Baneblade is any enemy unit within range of the weapon
- A weapon should fire at a target with the lowest number of remaining wounds
- A weapon should target a unit with a Toughness less than or equal its the weapon’s Strength
- If only higher Toughness values are in range, shoot at the closest target
I have tried to give the Baneblade a fighting chance by allowing it to attack with a weapon in full before moving onto the next target. This approach also removes the decision making about which weapons to shoot and in which order. It will also always have a 2+ Save thanks to the Hull-Down Deployment Tank Ace.
The overall outcome of this should be that the Heavy Bolters are firing at close by infantry while the heavy weapons are shooting at high Toughness targets.
I forgot this part in the first version. Setup terrain as you would normally; some line of sight blocking, some ruins, etc. Nothing too one-sided for either force.
Be sure to share your lists and outcomes, see below for how to do that…
So I thought I would make this interesting and try and get some shared participation going on this. To be entered into a draw to win 10 MathHammer Dice then just share a photo of you trying to do this along with your creative list. You can post it on Twitter, Instagram or to my Facebook page. Be sure to @ mention me on Twitter and Instagram so I know you did this. Maybe use the hashtag #banebladechallenge too?
I will pick a winner and post the dice to any address – at the end of May 2020.