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MathHammer
Posted By Jake

March Updates to MathHammer 8th Edition

MathHammer 8th Edition update!


Little MathHammer 8th Edition update for you. The big thing is to Wound and to Hit Modifiers, its been a long time coming. But its here!

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MathHammer 8th Edition Updates

  • Modify to Hit rolls!
  • Modify to Wound rolls!
  • Fixed Salamanders option.
  • Removed chat button on mobile.
  • Logo!
  • Remove ads via Patreon or Paypal┬áby giving over a $1 a month.
  • Return on Investment (for the more serious player) – input the total cost of the Attacking models and the per model cost of the Defending model – to get an ROI percentage.
  • Defaults to three units now rather than five.
  • Use Add Unit to add as many as you need.
  • Use 2D6HI for the number of shots for a weapon if you roll 2D6 and pick the highest.
  • If you now have more than one model shooting, new “bars” are now shown to show the proportion of damage dealt with that model against your target.
  • The website now runs on SSL.
  • Fixed a bug where the total number of wounds caused was incorrect when using multiple weapons.
  • Fixed a bug where “AP value on 6+ to Wound” was not being applied.
  • Made D6MIN3 work.
  • Fixed an issue where the Total Dead Models and Total Damage was too low with multiple weapons.

MathHammer 8th Edition Roadmap

  • Distribution graph
  • Import BattleScribe lists so you can easily just pick “Guardsman” and have all the stats appear
  • Import other lists from Army Builder and Quartermaster
  • Import Combat Roster data – maybe?!
  • More specific rules

Learn more about MathHammer.


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