Astra Militarum vs Blood Angels
Two quick summaries today, 500 points and 1,000 points both vs Blood Angels!
My first Astra Militarum vs Blood Angels game in a long time. I am playing Sanguine Sons’ Blood Angels from Instagram in this game, expect to see more games against these models in the future.
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This is my opponent’s first two games of Warhammer 40,000. I went for an all infantry list in my first game at 500 points and then a little more infantry in my second game with a light sprinkling of heavier weapons – a Manticore and Tank Commander for the second game, 1,000 points.
We shall be back against in August with a 1,750 point game!
Astra Militarum 500 Points List
- Warlord Company Commander with Master of Command Warlord Trait and Kurov’s Aquila
- Primaris Psyker with Psychic Maelstrom and Nightshroud
- Primaris Psyker with Psychic Maelstrom and Psychic Barrier
- 3x Infantry Squads with a Plasma Gun each
- 7x Ratlings
- 5x Ratlings
- 5x Ratlings
Blood Angels 500 Points List
- Chaplain with Jump Pack
- 5x Intercessor Squad with Bolt Rifles
- Death Company Dreadnought with Heavy Flamer, Meltagun and Blood Talons
- 5x Death Company Assault Marines with Inferno Pistols, Bolt Pistols and Chainswords
Astra Militarum vs Blood Angels Summary – 500 Points
I went for an all infantry list – because ya know, it’s fun – that may have been a mistake given how well Marines can put down Toughness 3 models! And just to further seal my fate I took Ratlings – which are Toughness 2!
The Ratlings were my MVP, they did the most damage to the enemy units putting down almost all of the Death Company Assault Marines and the Chaplain over the course of the first two turns. When you roll hot on those 6s, they really make a difference – and I brought 17 of them, the 6s were happening!
The Plasma Guns in the squads were a disappointment and failed to do anything of any significance over the course of the battle.
I did lose this game, but a fair margin. Once The Death Company had carved their way through ten Guardsmen on turn one I was on the back foot – trying to kill them as quickly as possible while the Chaplain and Dreadnought made their way over to my lines to munch more Guardsmen.
A fun game and a pretty game!
Astra Militarum vs Blood Angels Gallery
Astra Militarum 1,000 Points List
Cadian Battalion
- Warlord Company Commander with Grand Strategist Warlord Trait and Kurov’s Aquila
- Demolisher Tank Commander with Lascannon, Multi Meltas and Hunter Killer Missile
- 4x Infantry Squads
- Astropath with Night ShroudÂ
- Astropath with Psychic Barrier
- Astropath with Mental Fortitude
- Manticore with Full Payload
Lambdon Lions Patrol
- Tempestor Prime with Power Sword and Command Rod
- 2x Militarum Tempestus Scions with 2x Plasma Guns and Tempestor with Power Fist and Plasma Pistol
Blood Angels 1,000 Points List
- Chaplain with Jump Pack
- Chapter Master in Terminator Armour
- 2x Squads of 5x Intercessors with Bolt Rifles
- 5x Sanguinary Guard
- Death Company Dreadnought with Heavy Flamer, Meltagun and Blood Talons
- Baal Predator with Heavy Bolters and Assault Cannons
Astra Militarum vs Blood Angels Summary – 1,000 Points
This was my first chance to use my Tempestus Scions! I think I need more practice with them though! They did not do a lot during the game and got focused down pretty early on thanks to them packing duel Plasma Guns.
This game was a loss, but it was a fun game and a pretty game!
I was cursed by the Manticore again – those 2D6 shots are just s**t. I think during the three turns we got in I rolled 3 shots, 4 shots and 7 shots, just awful and gaming losing I would like to think. But I did have some bad target prioritisation in this game. For instance, firing at the Dreadnought with the Manticore rather than firing at the hidden Intercessor Squad at the back of the battlefield on an objective. Killing those Intercessors would have denied the Blood Angels an objective and forced some other unit to drop back to maintain that objective.
The Tank Commander did well and just mashed the Dreadnought and Baal Predator once they got into range. Those Demolisher Tank Commanders are a must take at the moment, on these smaller boards, even in 2,000 point games – they have a lot of the board covered with their 24″ range.
Anyway, that is all from me for now…