Why 40K is infinitely better than a Xbox
It’s a fact that I sold my Xbox 360 to take up 40k again, I bought an Xbox One but immediately sold it. Consoles were out and the Emperor was in. My days of heresy were over.
Recently I was in a supermarket shopping for holiday bits and pieces. As I left I went past the magazine aisle, the end display had console games, Watch Dogs, Battlefield 4, GTA, etc. I thought, I’ll just have a quick look. But I had a double take and asked myself “but to what end?”
That question is key; to what end? Why play those games again, for what purpose? In order to have the experiences I have now with 40K, including this blog, Twitter, Facebook, etc, from a console game would be nearly impossible. Console games are limited, they are a platform for us to experience the developer’s set of rules and visuals. Others can join and add an element of randomness to our games in the form of multiplayer but the rules for the both of us are the same. We play on this map, with these weapons trying to complete that objective. Of course there are map editors and mods for games too, but they also are restricted by the same set of rules. They’re imagination blockers.
I had in the past watched a lot of YouTube content for GTA and Battlefield 3, there is no doubt that this content is good, well thought out and produced to a high standard. However producing unique content becomes very difficult in these games over time. By unique I mean unique to the entire game, not unique to you and your readership. You couldn’t have the same or growing success with a gaming YouTube channel or blog focusing on one game for ten years. There could be 1,000 or 10,000 different ways of capturing an objective in Battlefield 3, but 10,000 is always going to be less than infinity.
40K is a door into a world that contains anything you want, restrictions are there, enforced by our own developer, Games Workshop, but anyone can smash those down in an instant. Console games are just doors into a single room.